TuringBot and 2D-3D Animation: Jumping Jack

By Giovanni Di Maria, creator of EDM Electronics Design Master

A person’s movements can be represented using mathematical formulas. With the help of TuringBot it is possible to translate into numbers all the movements that this person makes. If the movements are simple, the formulas will also be simple. Conversely, complex movements can be described by longer and more complex formulas and equations. Thanks to the ability to find mathematical formulas for any type of action, robotic systems, simulations, 3D prototyping, video games and much more can be implemented.

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The representation of the board in a Chess Engine with TuringBot

By Giovanni Di Maria, creator of EDM Electronics Design Master

A Chess Engine is a computer program that receives a move as input and returns a counter move as an answer. Here we will not delve into the theory that underlies the functioning of Chess Engines, but we will focus our attention on the representation of the chessboard relative to the initial position of a game, deepening a mathematical method to get there, using the TuringBot program.

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